Patch Notes - June 8, 2021 Posted: 08 Jun 2021 04:19 AM PDT |
Drifting my Bugatti in Grana Posted: 08 Jun 2021 11:46 PM PDT |
When u just want go to Kamasylvia and the GPS sends u to Calpheon slum. Posted: 08 Jun 2021 01:58 PM PDT |
Potential for the next random BDO collab Posted: 08 Jun 2021 11:04 AM PDT |
pullin up in grana liek... Posted: 08 Jun 2021 06:34 PM PDT |
How grab classes are in bdo Posted: 08 Jun 2021 01:22 PM PDT |
Leaked new costume ? Posted: 08 Jun 2021 10:14 AM PDT |
New Bugatti outfit looks sick! Posted: 08 Jun 2021 05:12 AM PDT |
Just cruisin' from Heidel to Calpheon in my new Bugatti (this is a sneak peak for something much bigger planned) Posted: 08 Jun 2021 09:34 PM PDT |
Bugatti Driver Demographics Posted: 08 Jun 2021 02:55 PM PDT |
The only collaboration that makes sense. Posted: 08 Jun 2021 11:58 AM PDT |
The Bugatti thing is weird Posted: 08 Jun 2021 04:04 PM PDT My gut feel says someone high up within PA wanted a discount on a Bugatti and said "hey I'll get my player base to pay for this car and you take all profits from your outfit". It's too weird and too random. It also shows complete disconnect from PA to the actual player base. Because let's face it, I know there's some whales out there, but who's actually going to be buying a Bugatti from this 'event' in Black Desert? submitted by /u/UnstoppableCrow [link] [comments] |
At Bugatti HQ... Posted: 08 Jun 2021 10:58 AM PDT |
PA how could you do this to me! Posted: 08 Jun 2021 08:50 AM PDT First you delete my character I never bothered to transfer and only sent out a few hundred email warning of this! How is this fair! You expect me to read when I just hold R on the quests! Then you update the game when I want to play on purpose! I am trying to avoid work and you pull this! On top of all this the CEO of PA drove over to my house in his Bugatti, and fucked my wife! Im done with this game submitted by /u/ilikeships1000 [link] [comments] |
New Top Secret BDO Outfit Concept Art - 3 People Confirmed Dead Getting This Out of South Korea Posted: 08 Jun 2021 07:43 PM PDT |
Hynduist Sage. [SAGE] Posted: 08 Jun 2021 08:49 PM PDT |
Carrack costumes when Posted: 08 Jun 2021 11:21 AM PDT |
PA be like Posted: 09 Jun 2021 12:42 AM PDT |
Thanks to this crossover, i bought my bugatti...Brrr brrr. Posted: 08 Jun 2021 12:59 PM PDT |
Massive PVP Collab Video - Valhalla 2 Posted: 08 Jun 2021 06:01 PM PDT |
LOOK AT THOSE FEMALE SHOES Posted: 08 Jun 2021 07:20 AM PDT |
SA server casually leaked the new class. Posted: 08 Jun 2021 03:59 AM PDT |
Black Desert Online - Pearlshop Update (June 08nd, 2021) [KR] Posted: 08 Jun 2021 04:19 PM PDT |
I wanna be a race horsie Posted: 08 Jun 2021 07:08 AM PDT |
4 hours is too long Posted: 08 Jun 2021 01:09 AM PDT |
My BDO First Impressions as a WoW Refugee Posted: 08 Jun 2021 08:39 AM PDT What's it like for a new player to play what is likely your favorite and most hated game? Well I'm a long time WoW player and overall solid children's videogame enthusiast and let me tell you brother. I went in having read a guide on gearing and nothing else. I played for 25 hours straight (don't @ me) and am now a level 58 DK with 192 AP on the Valencia quest where you have to pickpocket stuff for the graverobber. I have several pages of thoughts that I don't think anyone wants to hear but I know the world needs to hear anyways: COMBAT Solid full-weeb combat - By far the most impactful animations and audio-visual effects I've ever seen. This plus your abundance of movement options makes it play like a sasuke AMV. I'm not a weeb (I swear) but this is how combat should be in a videogame where where you aren't constrained to a few deplorable sacks of meat pathetically flailing their arms in a 1 meter radius and causing minor, invisible concussive damage or maybe even a cut or two if you're lucky.
- Still feels fluid because there are plenty of invisible assists, you can cancel animations easily, and animations are generally short for most abilities and longer anims are justified by huge damage and visual effects.
- Clumping up already densely packed enemies and then ccing them for some big boy aoe is objectively what videogames were meant to be. Every guy just wants one thing and it's disgusting.
Wow. He's even weaving jumps into his rotation, he must be a god - Combat initially felt clunky because your basic abilities use the movement and jump keys, so I kept using random abilities when trying to move my character mid-combat and jumping around when I was trying to use the weakening thing. I looked cool doing it tho.
- I was given more abilities than I could possibly take in at the start, which also made it less satisfying to level up because I'd already unlocked most of my tools
The atrocity that is the mob healthbar - It feels absolutely awful when mob healthbars don't move at all until you kill a lot of them. The point of healthbars is to give information that's satisfying to receive. Showing me healthbars that actively tell me I'm not accomplishing anything is worse than not having healthbars at all.
- For some reason this only happened for some mob types and not others. I reset a quest 2 times because I thought the boss was bugged when his healthbar didn't move and all the previous bosses' ones did.
- The chunk animation also isn't great compared to something like League, weird considering that the feedback for combat is on point otherwise.
USER EXPERIENCE UI but like waterboarding - As a completely new player, I opened the game up to a barrage of about 300 UI elements – 299 of which were useless to me at this stage.
- That's pretty bad but RS3 isn't much better. What really got me was that nothing on the UI has a clear, easily readable confirm button, e.g., when selecting a server or accepting a quest. I learned to spam R pretty fast, but each menu is it's own guessing game of what you click to do the thing.
- Menus are generally just clusterfucks with no proper visual hierarchy. The circular inventory screen was the embodiment of chaos the first time I saw it. I just ignored it until I was ready for it 2 hours later.
- I'm pretty sure escape closes some menus and not others. It also cancels whatever you're doing in the background when you're just trying to close a menu.
- For the first hour or so, having to ctrl click to access the inventory felt like how broken glass tastes. They somehow made it worse by having it be toggle with ctrl rather than hold ctrl.
- I can't believe you have to select out of two options (inventory, storage) when you click the item to put it into storage.
- I tried all the usual buttons but still have no idea if you can move a specific amount of items between slots. I also haven't managed to figure out how to move items between inventory slots in general. Sometimes they move but go into random spots that I categorically didn't move them to. It was at this point that I knew this was just an elaborate social experiemnt that the guys at Pearl Abyss set up so that everyone could laugh at the footage of me hopelessly trying to manage the trainwreck that was my inventory
Horsing around - The autopathing is great at finding you rocks, walls, and enemies to run up against
- Trying to interact with NPCs on a horse requires a PhD in orbital mechanics. I have to perfectly time the downshift (on a fucking horse) and every time I either end up walking past them (because of course you can't talk to them while moving at the default speed) or walk towards them at the brisk speed of continental drift
- The above is made worse since NPCs have a tiny interaction range that forces you to awkwardly walk your horse atop whatever stall they're standing behind and then accidentally talk to every guy next to them before moving the exact three pixels eastwards to receive your reward of pressing r 4 times.
- I had to unstuck 3 times. Twice in a wall and once in a gap between some stairs and the floor that the stairs lead to.
- I've fallen off my horse at least 150 times. I can't tell if I suck and should just quit life or if the falling off minigame is genuinely impossible at least 20% of the time. It often happens when I bother not to autopath and my 100,000-ton container ship on 4 legs gets stuck against some wall in beautiful, full gallop and there's no way to stop the guy without triggering the minigame.
Some genius shit - Autopathing long routes between cities felt great, it gave me the convenience of fast travel without ruining the world's sense of scale
- Giving you a speed boost after completing a quest and running back the same way to get to the next one is some genius shit and I don't know why every game doesn't do it
- Not having much fall damage feels amazing, it eases the burden of getting around the map so much (especially when the level design doesn't always make it obvious where you should go)
- Horse drifting is fun as hell and makes speeding around cities feel great
RPG ELEMENTS Everything I did mattered - Everything I did felt meaningful because everything has a progression system tied to it (e.g., riding, killing monsters), and that's an amazing feeling to have. I don't know why BDO and Runescape are the only two MMOs that get this.
- The idea of account-wide progression feels amazing, as if Pearl Abyss doesn't try to shit in your mouth for enjoying playing alts
Actual life skilling - Life skilling was better than it is in most other MMOs but it didn't feel as satisfying as life skills in other games (like Stardew Valley or even OSRS) because there doesn't seem to be a sweet sound effect or exp drop each time you successfully gather/complete something
- I was really excited about fishing until I found out that bis afk fishing gear was literally wearable from level 1 and I could easily afford it. This, plus the lack of level-gated spots, just made it seem like there weren't any big milestones that would give me the juicy sense of progress that something like OSRS gives.
No max - Going from spot to spot actually felt pretty good. It felt like I was constantly progressing. But I don't feel like there's a clear long-term goal that would motivate me to keep playing for more than a couple days.
- There's only a soft level cap, so it doesn't feel great to chase. I don't think you can max life skills or complete your account, which is what drives most people in Runescape. There isn't some kind of flagship content to grind for, like the hardest raid or rated arenas in WoW. I get that all MMOs are pointless grinds, but this game doesn't seem like it even tries to give you something meaningful you can achieve with this grinding. It's all just 'get silver to get AP to get to a better spot for more silver and AP'.
NPC worse than the loli in that one weeb game - I knew it was bad before going in, but I hated the upgrade system so much that I learned to failstack just so that I could failstack my Naru gear PEN attempts (don't bully me). I now have 1.5k of each of the two beginner upgrade material types with nothing to spend them on. I can't imagine what it's like for people who are invested and actually care about gearing. Why do you hate yourself? Treat yourself better.
- The whole upgrade thing also made the long-term objective issue worse. I was subconsciously thinking something like: "oh boy, I can't wait to see what kind of cool legendary gear the endgame has and how it changes up my gameplay". Turns out, it's not about cool gear but whether or not you hit the 4% roll on a boring ass % upgrade. This was sad to find out.
- Having the best gear tier be yellow also triggered me. Yellow isn't the colour of cool gear.
Life as a kpop star - I didn't think I'd say this before I started playing, but I actually feel bad about the gender locking and can't get into my flimsy kpop diva. Kinda my own fault for selecting the default and not customizing it to be more athleticc
- Also 95% of the highest rated custom faces either looked like some 12 year olds deviant art characters or like they went with the Chinatown plastic surgery option. I'm deeply unimpressed by the community.
Click button because have point - Didn't feel like any of the passive tree nodes were interesting or meaningful. Maybe some of the 'prime' stuff is (haven't unlocked all of them yet), but I think it auto-unlocked all the abilities for me and most of the nodes just led to % effectiveness boosts to whatever ability
- Thank god I didn't have to use an awakening build. I would've been pissed if I got to have fun with this class that I chose only because I saw a nearby DKs sword attack animations when levelling a Ninja and then be forced play with a different set of anims in endgame.
Whale fishery - I didn't particularly care about the store and whether it was p2w or not (like I'd heard people complain). I went into this just trying to have fun.
- The only thing I found annoying about it was that your inventory space was clearly limited only for the purpose of you buying more slots (like the ancient coins, keys, and all the random junk they give you as daily rewards taking up inventory slots). Plus I didn't appreciate an ad cluttering up the bottom left of my screen every time I relogged.
QUESTS Quest misdirections - Since when did 'investigate' mean 'conduct genocide'?
- Why do none of the quests actually explain what you need to do? You've just spent the past 20 hours letting me spam r and t through this crap, and now you expect me to think for myself like a being above 80 IQ? Ridiculous.
- Just tell me"you need to kill all the mobs, including the incredibly high hp shadow guy, around all the dragon pillar things to be able to deactivate them" or "you need to open up the actual talk menu with the black spirit, instead of just pressing r on him like you have the 499 times before that".
Get trolled, idiot - Sometimes it feels like the devs are griefing you. I was level 56 doing the main quest in Altinova and I had just unlocked the step that takes you to Valencia. I also just got the Awakening quest, so I thought I might as well knock that one out to be more op when I progress onto the higher level content. Turns out it's on the other side of the map. So I reluctantly haul myself over. Then I talk to a guy, press r 3 times, and that's it. That's the quest. There's a cool looking cave next to the NPC but nope, I just had to run about 70% of the way back to do some random trials. I also tried jumping in that cave and that's one of the times I had to unstuck.
- A lot of r spam later, I'm where I am now: doing the quest in Valencia where you have to steal keys from three NPCs. So here's the deal. Lockpicking costs 11 energy. I have 50 energy. It took me 5 attempts to get the first key. I'm fucking stuck in a bumfuck desert city with nothing to do and a millennium of walking if I want to go anywhere. And, out of principle, I won't waste my money on the energy potions I found in the auction house. I can't even fish because for some reason the loot tables are as full as a South Sudanian dinner table everywhere expect for a few select places.
Dialogue suck, let player kill thing instead - I've genuinely done 500+ quests in one session (according to the quest achievement log thing). In all that time, I've read 10 lines of dialogue in total (that's how long it took me to figure out you can spam r) and those were just a dump of proper nouns and something about a conflict I've never been made to care about. I don't think my character was even involved in the discussion. It was pretty bizarre. I'm glad they made it so easy to spam r.
- But then why have the thousands upon thousands of quests in the first place? Every time I got a quest, my thoughts were "please, please let me go kill stuff or gather something or explore someplace. Anything but pressing t and then r 30 times, only to lose half my fucking energy because the devs are 100% trolling by making talking to the NPCs about non-quest stuff cost energy". I was so perplexed as to why my energy was always low until I found this out.
- I was also wondering why the quests never got you into life skills. Turns out there's an option that you have to go out of your where to find in order to enable life skill quests. Ok.
- There were some surprisingly good quests that I really enjoyed. The formula for them was this: the town/city has some kind of problem with the story being told environmentally through NPCs reacting to it as you progress further into the heart of the issue, like NPCs setting up equipment and trying to put out a fire. Now here are bunch of overlapping quests that involve you solving that problem and, once you turn those in, here's a quest to kill the boss at the centre of all of this.
- This is what made all those trash WoW quests doable over the years. It felt like you were doing something valuable by doing all these overlapping objectives (kill mobs, collect stuff next to mobs, kill elite) at once and then getting to turn in a bunch at the same time for big exp. I would've had a great time with quests if more of them were like this.
- Also, the quests don't have any kind of satisfying audio-visuals on completion. Just feels bland, compared to the celebration that is turning in a quest in WoW.
Side-sidequests - I was kinda excited by some of the side quests (especially the one where you're tasked with brewing ale and have to interview a giant, dwarf, and human on their ale preferences) until I realized 99% of them are just the same type of talk-to-me quests and give you nothing other than a tiny bit of exp and some kind of reputation I don't see any value in so far. Felt like the game was asking me to do the same godawful r spam but only for funzies this time.
- A few of them just bugged on me. Not used to that as someone coming from WoW.
WORLD That Skyrim feel - When I rode up to some of the BDO cities for the first time (especially when the music happened to crescendo at the right time), I felt a feeling that I hadn't felt since Skyrim.
- The world is beautiful. The cities are so dense, their entrances so grand, and their NPCs, architecture, and points of interest so differentiated. Cities are also full of interesting scenes like a bunch of refugees trying to get into the city, some barbarians having a sketchy ass rave in a back alley, a population of monsters forced into slave labour, and a group of people in robes releasing balloons and praying in some kind of cultural ritual.
- I can't believe how well designed this world is for an MMO (and how good it looks on ultra). I just wish there was some way to genuinely interact with it, like if quests were more quality of quantity like they are in RS3 or (arguably) FFXIV.
Getting lost - I also had an amazing experience getting lost in the desert. I was doing the quest that took you into the desert for the first time. Sure, it was a slow-ass escort quest. But it felt like I was exploring a real desert because of the sheer scale of the sand dunes, the glimmering sand (and the hot air wobble effect thing), as well as the sense of disorientation that came with taking away my map.
- I stopped to take a screenshot and, when I turned back around, I found that the NPC was nowhere to be seen. I took off in the direction I thought he went, running for an eternity, clearly lost, and eventually finding a mysterious dark portal. I hopped in and introduced myself to warnings from the black spirit guy and a bunch of mobs that took half my health in one hit. I ran all the way up and down this dusty, spooky dungeon trying to look for an exit and then ended up just giving up and using one of those fast travel things.
- Stuff like this is why I play videogames. I can't stress how strange it is that I genuinely felt lost in an MMO. It's not just because it's big. Big but shallow is usually bad. It's because it genuinely has good world design, worldbuilding, and polish and doesn't ruin everything with map markers and fast travel.
Not enough reason to get lost - All the above being said, I didn't get anything for my experience in the dungeon. Sure, exploring is fun occasionally. But I won't go out of my way to explore the richly detailed world (and I don't think anyone else will either) when there isn't really much to discover other than an NPC to talk to for the knowledge thing and the occasional treasure chest — which I never have keys for because I always put them in the storage to clear up space.
- There's nothing like the unique (toy) collectables in WoW or the environmental puzzles and enemy encampments surrounding loot chests in Breath of the Wild.
- I was also gonna head over to try out some world boss content. But then I realized they were so far away that I heard that SpaceX was planning a mission to them after they get the easy stuff out of the way with mars. Surely you don't expect me to run there?
What are other players? - I saw 5ish players out in the world while questing. They all just zoomed past me onto the next mob pack like I was dirt. Would've been cool to party up for this quest but I guess that's cool too. Haha, yeah I didn't wanna party up anyways. Was just asking for a friend.
- I never interacted with another player and never had a reason to. It felt more like a great single player looter with a world densely populated by well-scripted NPCs than it did like an MMO. Maybe this is like that Goat Simulator MMO expansion and they're actually all NPCs. Maybe it's a cunning machination to create the illusion of other players to get you to buy mtx without the costs of running MMO servers.
- I don't even know how to add people to my party since you can't click on people.
- Trade chat was far too banal and wholesome for my liking.
OVERALL THOUGHTS I've never experienced a game that managed to get all the hard parts of MMO development so right and so many of the easy parts so wrong. The visuals, world, combat, and non-gear progression are so far ahead of any other MMO I've played that I couldn't believe it. I had a lot of fun these past couple days and I don't usually have fun with the interactive entertainment products I waste my life on. Yet it also has the worst gearing system I've ever experienced, the absolute worst quests that push you to do everything other than what's fun in the game, a few bits of godawful UX, limited social interactivity, and basically no reward for exploring it's richly crafted world. My conclusion is that the devs are 100% sandbagging to keep up the hopes of all the young game designers out there by not making the perfect MMO, which would invalidate everyone's dream of fixing MMOs once and for all. submitted by /u/2_7_2_7 [link] [comments] |
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